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Gatsby Teacher Fellowships projects
 
Developing Macromedia Flash Movies for Science Teachers
 
 
School: Bishop Stopford School
Fellow: Arthur Harwood
Email: arthur_harwood@lineone.net
 
Why develop Flash Movies?
   
  I first came across Macromedia Flash on a training course for the use of interactive whiteboards. It seemed like the answer to some of the problems that I had as a science teacher. Many of the concepts that I taught to students were dynamic processes that were difficult to explain using static images and text. Using Macromedia Flash enables teachers to animate both text and graphics and so offers the opportunity for them to bring to life their presentations. Better still, one of the key elements of Flash is interactivity. This allows students not only to view a flash movie but also to interact with it, making it possible for them to get fully involved in a lesson since their actions can affect what is happening on the whiteboard.
   
  Getting Started
   
  After obtaining Flash 5.0 I set about working through the lessons in the “Help” section as well as some exercises in a book that I found to be a useful resource: ‘Flash 5 Visual Jump Start’ by Patricia Hartman. Tutorials from the web also provided ample material for me to sample many of the features of Flash. I then decided to try to use some of these features to create my own animation. Here I had a lot of difficulty. The same set of steps did not always produce the same results. I began to doubt that I would be able to master Flash in sufficient depth to produce any meaningful movies.
   
  The main problem I had was isolation from any technical support. There was no one to turn to when things were not going well. Then I discovered that an ICT teacher and two sixth form students at my school had an interest in web design and were familiar with Flash. We set up a “Flash Club” that met every Wednesday lunchtime. Here we could swap ideas and also talk through any problems we were experiencing with a particular movie. This really helped me to become more proficient at using Flash; I could talk through problems that I was experiencing with the program and we could all learn different aspects of Flash from each other.
   
  The Project
   
  I started by producing a few trial movies where I experimented with layers, buttons and animation (all key components of Flash). My first proper movie that was intended for students was “Enzyme Action”. This featured a cartoon narrator who explained various features of enzyme action. The person using the movie could chose which aspect of enzyme activity they wanted to learn about by clicking on a series of buttons to one side of the narrator. The movie was completed by the end of January 2003.
   
  Flash pic Arthur Harwood project
   
  I then set about evaluating this movie by showing it to several science teachers from my own school and other local schools. The feedback was encouraging, but many commented that it was more useful to individual students as a revision tool rather than a teaching aid that could be used as part of a normal science lesson. I decided that my next movie should be suitable for use by a teacher using a digital projector to a whole class. As I was teaching “the nervous system” to my sixth form at the time, I decided to use Flash to illustrate the sequence of events at a synapse.
   
  The synapse movie took quite a while to complete as it was composed of over 30 layers each containing animation. When it was complete I showed it to my sixth form students during a nervous system revision lesson. Again the feedback from both students and teachers was positive. The main component that was missing was interactivity. I decided that my next set of movies would be “drag and drop” movies that would be suitable for teachers to use as lesson starters or as revision exercises on interactive whiteboards.
   
  The project can be viewed online at http://www.bishopstopford.com/faculties/science/arthur/start.html
   
  Taking it further
   
  Learning how to make interactive movies proved to be the hardest and most time consuming part of the project as I needed to learn Action Script. Action Script is the language that Flash uses in order to make movies interactive. Again, tutorials on the web were invaluable. I even e-mailed an Action Script expert in Australia to help me to produce my first drag and drop movie, “The Eye”. This is basically a labelling exercise, where students can drag labels to the appropriate part of a diagram of the eye. If the correct label is chosen the program responds with a “ Tara ” sound and a tick appears next to the word. I have since moved on to produce similar drag and drop movies to aid the teaching of the human digestive system and mitotic division.
   
  Conclusions
   
  Flash is a very powerful program that has massive potential for teachers. It really can bring a lesson to life and is the best way to explain dynamic concepts to students. The main limitation is the time needed by teachers to learn Flash and become a confident user. However, this is a one-off time investment. From my own experience I found that once I was able to produce one simple animation I wanted to spend more time learning the more refined features of Flash. I also found myself thinking about what other aspects of various specifications I would be able to animate.
   
  For most teachers the time required to become proficient at using Flash is simply not available. A few, like me, will produce their own movies in order to deliver the curriculum. If these movies are published on the web, all teachers can share in this wonderful resource. I am grateful to the Gatsby Teacher Fellowship for providing me with the opportunity to develop Flash movies. I’ve thoroughly enjoyed my fellowship year and the opportunity to discuss innovative teaching approaches with colleagues.
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