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Gatsby Teacher Fellowships projects
 
To produce a web-based educational game using Quandary to enhance and support
pupils’ learning of the science concepts involved
 
 
School: Bingley Grammar School
Fellow: Chris Allen
Email: unavailable
 
Aims of the Project:
   
 
To produce a web-page based educational game that can be uploaded onto the internet or played on an intranet.
To be of any value the game will have to be actually used and valued by students. This requires it to be user-friendly, stimulating, fun and relevant.
An additional requirement is that the basic framework of the game needs to be adaptable / expandable in order to incorporate new modules and/or changes to existing ones; for instance: the incorporation of Bell Topic material introduced into syllabi this year.
   
  Basic Game Plan:
   
  The game would be developed around a number of discrete districts within a city and its outlying areas, each of which contains a number of puzzles to solve. Completion of all the puzzles (or a set number of) within one district allows access to a new one by collecting keys to a gate. Although basically hierarchical, it may be possible that some districts occupy the same level allowing free movement between them. It will hopefully also be possible to introduce some form of password or level selection so that players do not have to repeat levels when returning to the game. Every district will have access to the city’s library in which the player can research answers to puzzles.
   
  An Example Puzzle.
   
  At KS3 students learn:
   
 
That energy is released by respiration:
glucose + oxygen à carbon dioxide + water + energy
That oxygen is obtained from the lungs and transported by the blood.
That bread is a good source of starch.
   
  At KS4 the students additionally learn:
   
 
That glucose is produced from the digestion of starch by amylase.
That the blood follows a double circulation system.
   
  A KS4 problem, therefore, could be that in order to progress from one area of the city to another the user needs to obtain enough energy to work a mechanism that will provide them with a key. A visit to the district’s library would elicit the information that energy is best obtained by respiration. Further research would reveal the details of the digestive and circulation system.
   
 
a. Obtaining Glucose:  
     
  Exploring the accessible area of the city would allow the student to visit shops / workshops in which they buy and sell objects or perform tasks. Unfortunately, nowhere can the student simply buy glucose. They can, however, buy bread and amylase and would also find a digestion workshop in which these could be combined to produce glucose. (Purchase of the wrong objects, such as a cup of tea or protease enzyme would not allow the acquisition of glucose.
     
b. Obtaining Oxygen:  
     
  One area of the city is the circulation district in which all the streets are named after major parts of the circulation system. Navigating the streets in the correct order allows the student to enter a shop to purchase oxygen. Similarly the student then has to navigate out of the district by the correct route to hold on to the oxygen.
     
c. Obtaining Energy:  
   
  Once both glucose and oxygen have been obtained the player then enters a final workshop (e.g. a Gym) in which they obtain sufficient energy to go and get the key.
   
  Variations:
   
 
A KS3 version could more simply consist of a research element in the library followed by an exploration of the city to locate the necessary oxygen, glucose, and the workshop in which to combine them.
An AS version could include control of pH and temperature, the generation of ATP rather than simply “energy” and, perhaps, the location of the correct source of enzyme (amylase only being produced by the salivary glands and pancreas.)
   
  Software:
   
  I intend to build the game using Quandary, a maze engine produced by Half-baked Software (who also produce the Hot Potatoes suite with which I am already well familiar). Quandary allows the easy creation of interlinked web pages and is remarkably adaptable in terms of the ability to insert graphics, animation, video and sound within the pages. It also contains simple but effective transaction and exclusion filters (keys).
   
  Milestones:
   
 
1. To design sufficient high quality puzzles from which to:
 
Create a fully functioning “district” of the city. (Principal milestone)
Give a clear indication of how separate districts could link together on a hierarchical and lateral level
   
 
2. To use the puzzles developed above to:
 
Develop a paper plan of the district, incorporating some of the puzzles above. (Principal milestone)
Incorporate within the plan sufficient room for the addition of puzzles developed later.
Show the lateral and hierarchical nature of district connections.*
   
 
3. To program the maps and puzzles using Quandary to produce:
 
A fully functioning district (Principal milestone)
A hierarchical link to another set of puzzles.
A lateral district to that forming the principal milestone.
   
 
   
  Success Criteria:
   
 
Essential: To achieve all three of the principal milestones above. (Point 1 in the diagram)
Preferable: To have achieved a hierarchical link. (Point 2 in the diagram.)
Even more preferable: to achieve one or more lateral links.
   
  Future developments:
   
 
ll developed districts should undergo constant improval: better graphics, new puzzles etc.
Further hierarchical districts to be added (e.g. KS3, AS A2)
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